A persistent world asks for a steady server
Red Dead roleplay runs at a different tempo than a city server. Sessions are long, the world is meant to feel continuous, and players build things that are supposed to still be there tomorrow. That shifts what matters: not peak headroom for a single loud hour, but a machine that behaves identically across an eight-hour session and the one after it.
Reserved resources are what make that boring in the good way. A Noctis vDedicated does not oversell — the cores and memory on your plan are yours and are never shared away, so the server's floor does not move when the host gets busy. DDR5 and NVMe sit underneath for the world state and the database writes that a persistent server never stops making.