Game CDN for FiveM & RedM
Players download your resources from a cache node in Jakarta or Singapore instead of from your game server. Faster joins, and FXServer's bandwidth stays on gameplay. One line in server.cfg.
- From Rp 250.000/mo
- Jakarta or Singapore
- One server.cfg line
Choose your Game CDN plan
Prices below already include it, and renewals stay at the discounted price.
-
Game CDN 1 Gbps
- Network port
- 1 Gbps
- Cache disk
- 25 GiB
- Transfer
- 900 GB
- IPv4
- 1
-
Game CDN 2 Gbps
- Network port
- 2 Gbps
- Cache disk
- 50 GiB
- Transfer
- 1.8 TB
- IPv4
- 1
-
Game CDN 4 Gbps
- Network port
- 4 Gbps
- Cache disk
- 80 GiB
- Transfer
- 3.6 TB
- IPv4
- 1
- Billed in IDR
- No contract
- No setup fee
- Live automatically after payment
Need more bandwidth? Add up to 50 TB.
Pick extra at checkout, buy more from the panel any time, or turn on pay-as-you-go so the service never pauses.
Rp 91.000/TB Singapore · Rp 273.000/TB Jakarta
Runs on Akamai Cloud (Linode)
Every Game CDN is its own Akamai Cloud node in Jakarta or Singapore, with a disk set aside for the cache. Ordering, billing and support go through Noctis.
- FiveM
- RedM
- FiveM · RedM
- Through fileserver_add
- 80 GiB
- Cache disk, top plan
- 1 year
- Cached per resource version
- 2 regions
- Jakarta or Singapore
- 3.6 TB
- Monthly transfer, top plan
- +50 TB
- Extra bandwidth any time
What every Game CDN includes.
-
Cached per resource version
An updated resource is fetched fresh right away.
-
Up through restarts
Files already cached keep being served.
-
Purge & change server
Two buttons in the panel, no SSH.
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Two regions
Jakarta or Singapore, on Akamai Cloud (Linode).
Live in three steps
- 1 Order with your server's IPEnter your FXServer's IP or hostname at checkout (port 30120 if left out). Pick Jakarta or Singapore.
- 2 Add one line to server.cfgCopy the fileserver_add line from the panel, with the CDN node's IP in it, and restart the server.
- 3 Players join as usualResources come from the CDN. The first download fills the cache; every player after gets a HIT.
- X-Cache
- HIT
- FXServer asked
- once per file
- server.cfg
- fileserver_add
fileserver_add ".*" "http://CDN_IP/files" Good for
-
Servers with lots of MLOs & vehicles
Hundreds of MB of streamed resources no longer hit your game server's uplink for every new player.
-
Servers outside Indonesia
FXServer in Europe or the US, players in Indonesia: downloading from Jakarta is far quicker.
-
Peak hours & restarts
When many players join at once, the CDN serves the downloads, not FXServer.
Game CDN or IP Proxy?
Different jobs, and many servers run both: the CDN carries resource downloads, the proxy carries gameplay and hides your IP.
Common questions
How does it work?
FXServer's fileserver_add sends resource downloads to another server. The Game CDN node fetches each file from your FXServer once, keeps it, and serves every later player from cache.
If I update a resource, do players get the old version?
No. FXServer's file URLs carry the resource's version hash, so a changed resource counts as a new file and is fetched fresh.
Does it work with RedM?
Yes. RedM runs on the same FXServer, so the same fileserver_add line applies.
Does it support HTTPS?
Not yet. The node serves HTTP. If you want an https:// address in fileserver_add, put a Cloudflare-proxied domain in front of the CDN IP and use that domain.
How do I clear the cache or change servers?
From the service panel: Purge cache empties every file, and Change FXServer rebuilds the node for the new server in about two minutes, on the same IP.
Who runs the network?
The node runs on Akamai Cloud (Linode), resold by Noctis; ordering, billing and support go through Noctis. One service is one node in one region.
Start with Noctis
Your server goes live automatically after payment. Not sure which plan? Ask the team first.